Please use this identifier to cite or link to this item: http://hdl.handle.net/1959.3/50090
- Title
- Gaming: everybody's doing it
- Author(s)
-
Gye, Lisa
- Abstract
- There are times, I suspect, when we’ve all felt a serendipitous synchronicity, when everything we encounter seems somehow oddly connected in ways we’d never anticipate. My participation in this year’s Digital Arts and Culture (DAC) conference was one such moment. And the point of coalescence, surprisingly, centred on ‘the game.’ Everywhere I look at the moment people are making or playing or talking about gaming.
- Publication type
- Journal article
- Source
-
RealTime,
No. 56 (Aug-Sep 2003), p. 27
- Publication year
- 2003
- Keyword(s)
-
Game theory;
Gaming
- Publisher
- RealTime
- ISSN
- 1321-4799
- Publisher URL
- http://www.realtimearts.net/article/issue56/7157
- Copyright
- Copyright © 2003 Lisa Gye. Published version of this paper reproduced with the kind permission of the publisher.
- Full text
