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Please use this identifier to cite or link to this item: http://hdl.handle.net/1959.3/152143
- At the intersection of networks and highly interactive online games
- Armitage, Grenville
- The game industry continues to evolves its techniques for extracting the most realistic 'immersion' experience for players given the vagaries on best-effort Internet service. A key challenge for service providers is understanding the characteristics of traffic imposed on networks by games, and their service quality requirements. Interactive online games are particularly susceptible to the side effects of other non-interactive (or delay- and loss-tolerant) traffic sharing next- generation access links. This creates challenges out toward the edges, where high-speed home LANs squeeze through broadband consumer access links to reach the Internet. In this chapter we identify a range of research work exploring many issues associated with the intersection of highly interactive games and the Internet, and hopefully stimulate some further thinking along these lines.
- Publication type
- Book chapter
- Research centre
- Swinburne University of Technology. Faculty of Information and Communication Technologies. Centre for Advanced Internet Architectures
- Algorithms for next generation networks / Graham Cormode and Marina Thottan (eds.), Chapter 17, pp. 403-434
- Publication year
- Emerging applications; Gaming; Interactive games; Network traffic; Next generation networks; Online games
- Publisher URL
- Copyright © Springer-Verlag London Limited 2010.
- Peer reviewed