Search Swinburne Research Bank
Please use this identifier to cite or link to this item: http://hdl.handle.net/1959.3/152137
- Title
- Live generation and simulation of first person shooter game traffic
- Author(s)
- Javier, Carl
- Abstract
- This technical report outlines techniques and theories of generating live and simulating first person shooter game traffic for N specific players. We outline two approaches. Firstly creating live network traffic using a tool called pktgen. Secondly we outline how to simulate using Omnet Network simulator and Network Simulator with a C library called 'ArmaPktLen'. All approaches use a combination of Auto Regression Moving Average (ARMA) statistical prediction model and convolution techniques.
- Publication type
- Technical report
- Research centre
- Swinburne University of Technology. Faculty of Information and Communication Technologies. Centre for Advanced Internet Architectures
- Source
- Centre for Advanced Internet Architectures: technical reports, No. 100226A (Feb 2010)
- Publication year
- 2010
- Keyword(s)
- First person shooter games; Gaming; Interactive games; Network simulation; Network traffic; Online games
- Publisher
- Centre for Advanced Internet Architectures, Swinburne University of Technology
- Publisher URL
- http://caia.swin.edu.au/reports/
- Copyright
- Copyright © 2010 The Author.
- Full text



