Please use this identifier to cite or link to this item: http://hdl.handle.net/1959.3/237
- Title
- Enemy territory traffic analysis
- Author(s)
-
Bussiere, Julie-Anne;
Zander, Sebastian
- Abstract
- We analyse the network traffic of the online multiplayer first person shooter game Enemy Territory. The game is based on the Quake 3 game engine but has more complex gaming rules. The data analysed is taken from a public game server run at CAIA, and corresponds to real gaming traffic. Measuring the packet length, inter-arrival time and bandwidth in both directions, this paper describes the impact of map, number of players or client hardware on the traffic. We find the traffic characteristics of Enemy Territory are very similar to the characteristics measured for Quake 3. However, there are some slight differences we point out. We also introduce activity as a new parameter that influences the traffic statistics such as packet length distributions.
- Publication type
- Technical report
- Research centre
- Swinburne University of Technology. Faculty of Information and Communication Technologies. Centre for Advanced Internet Architectures
- Source
-
Centre for Advanced Internet Architectures: technical reports,
060203A
- Publication year
- 2006
- Keyword(s)
-
Enemy Territory;
Game traffic characterisation
- Publisher
- Swinburne University of Technology
- Publisher URL
- http://caia.swin.edu.au/reports/
- Copyright
- Copyright © 2006 Julie-Anne Bussiere and Sebastian Zander.
- Full text
