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Home List of Titles Extrapolating server to client IP traffic from empirical measurements of first person shooter games
Please use this identifier to cite or link to this item: http://hdl.handle.net/1959.3/5827
- Extrapolating server to client IP traffic from empirical measurements of first person shooter games
- Branch, Philip A.; Armitage, Grenville J.
- Modelling traffic generated by Internet based multiplayer computer games has attracted a great deal of attention in the past few years. In part this has been driven by a desire to properly simulate the network impact of highly interactive online game genres such as the first person shooter (FPS). Packet size distributions are an important element in the creation of plausible traffic generators for network simulators such as ns-2 and omnet++. In this paper we present a simple technique for creating representative packet size distributions for N-player FPS games based on empirically measured traffic of 2- and 3-player games. We illustrate the likely generality of our approach using data from Half-Life, Half-Life Counterstrike, Half-Life 2, Half-Life 2 Counterstrike, Quake III Arena and Wolfenstein Enemy Territory.
- Publication type
- Conference paper
- Research centre
- Swinburne University of Technology. Faculty of Information and Communication Technologies. Centre for Advanced Internet Architectures
- Proceedings of 5th ACM SIGCOMM Workshop on Network and System Support for Games (Netgames 2006), Singapore, 30-31 October 2006
- Publication year
- Computer systems organisation; Computer-communication networks; Design; First person shooter; Games; Internet; Local and wide-area networks; Measurement; Performance; Network operations; Network monitoring; TCP/IP; Teletraffic analysis; Traffic engineering
- ACM Press
- Publisher URL
- Copyright © 2006 ACM.
- Peer reviewed