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Home List of Titles Real-time collaborative network monitoring and control using 3D game engines for representation and interaction
Please use this identifier to cite or link to this item: http://hdl.handle.net/1959.3/5852
- Real-time collaborative network monitoring and control using 3D game engines for representation and interaction
- Harrop, Warren; Armitage, Grenville J.
- Identifying and reacting to malicious or anomalous IP traffic is a significant challenge for network operators. Automated real-time responses have been simplistic and require followup actions by technically specialised employees. We describe a system where off-the-shelf 3D game-engine technology enables collaborative network control through familiar 'interaction' metaphors by translating network events into visually-orthogonal 'activities'. Anomalous behaviour is targeted by the managers-as-players using in-game techniques, such as 'shooting' or 'healing', resulting in defensive actions (such as updates to a firewall's access control list) being instantiated behind the scenes.
- Publication type
- Conference paper
- Research centre
- Swinburne University of Technology. Faculty of Information and Communication Technologies. Centre for Advanced Internet Architectures
- Proceedings of the 3rd International Workshop on Visualization for Computer Security (VizSEC 06), co-located with the 13th ACM Conference on Computer and Communications Security (CCS 06), Alexandria, Virginia, United States, 30 October-03 November 2006, p. 31-40
- Publication year
- Enterprise networks; Network control; Network visualisation
- ACM Press
- Publisher URL
- Copyright © 2006 ACM.
- Peer reviewed