Identifying and reacting to malicious or anomalous IP traffic is a significant challenge for network operators. Automated real-time responses have been simplistic and require followup actions by technically specialised employees. We describe a system where off-the-shelf 3D game-engine technology enables collaborative network control through familiar 'interaction' metaphors by translating network events into visually-orthogonal 'activities'. Anomalous behaviour is targeted by the managers-as-players using in-game techniques, such as 'shooting' or 'healing', resulting in defensive actions (such as updates to a firewall's access control list) being instantiated behind the scenes.
Proceedings of the 3rd International Workshop on Visualization for Computer Security (VizSEC 06), co-located with the 13th ACM Conference on Computer and Communications Security (CCS 06), Alexandria, Virginia, United States, 30 October-03 November 2006,