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Please use this identifier to cite or link to this item: http://hdl.handle.net/1959.3/604
- Title
- Distribution of first person shooter online multiplayer games
- Author(s)
- Armitage, Grenville J.; Branch, Philip A.
- Abstract
- This paper uses data captured during our online game trials to answer some fundamental questions regarding game distribution for online, first person shooter games. First person shooter games are popular, generate large amounts of traffic and have stringent delay requirements. They offer both great opportunities and great challenges to games distributors. We deal with three key issues in this paper. The first is tolerable network latency. This is addressed through identifying the limits to latency that customers will accept. The second is jitter. We show that jitter is highly correlated with latency and so managing latency effectively manages jitter. Finally, we provide a simple model of game traffic that will enable game distributors to estimate the networking requirements for their deployment.
- Publication type
- Journal article
- Research centre
- Swinburne University of Technology. Faculty of Information and Communication Technologies. Centre for Advanced Internet Architectures
- Source
- International Journal of Advanced Media and Communication, Vol. 1, no. 1 (2005), pp. 59-75
- Publication year
- 2005
- Keyword(s)
- Bandwidth requirements; First person shooter games; Game distribution; Jitter; Latency tolerance; Network capacity planning; Network design; Network games; Network latency; Online games; Teletraffic modelling; Traffic flow
- Publisher
- Inderscience Enterprises
- ISSN
- 1462-4613
- Publisher URL
- http://inderscience.metapress.com/link.asp?id=ej7blyl0rxlannfj
- Copyright
- Copyright © 2005 Inderscience Enterprises Ltd.
- Peer reviewed



