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Home List of Titles Networking and online games: understanding and engineering multiplayer internet games
Please use this identifier to cite or link to this item: http://hdl.handle.net/1959.3/20923
- Networking and online games: understanding and engineering multiplayer internet games
- Armitage, Grenville; Claypool, Mark; Branch, Philip
- The computer game industry is clearly growing in the direction of multiplayer, online games. Understanding the demands of games on IP (Internet Protocol) networks is essential for ISP (Internet Service Provider) engineers to develop appropriate IP services. Correspondingly, knowledge of the underlying network's capabilities is vital for game developers. Networking and Online Games concisely draws together and illustrates the overlapping and interacting technical concerns of these sectors. The text explains the principles behind modern multiplayer communication systems and the techniques underlying contemporary networked games. The traffic patterns that modern games impose on networks, and how network performance and service level limitations impact on game designers and player experiences, are covered in-depth, giving the reader the knowledge necessary to develop better gaming products and network services. Examples of real-world multiplayer online games illustrate the theory throughout.
- Publication type
- Research centre
- Swinburne University of Technology. Faculty of Information and Communication Technologies. Centre for Advanced Internet Architectures
- Publication year
- Computer games; Computer network protocol; Internet games; Programming; TCP/IP
- John Wiley and Sons
- Publisher URL
- Copyright © 2006 John Wiley & Sons Ltd. Publisher does not officially support author/institution self-archiving of either the postprint (final, revised accepted draft) or published version of book chapters.
- Peer reviewed