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Please use this identifier to cite or link to this item: http://hdl.handle.net/1959.3/24929
- Title
- Games as art: playtime over
- Author(s)
- McCrea, Christian
- Abstract
- Truncated, repetitive, coin-operated nihilism? To a point. The 'insufferable philosophy of our time' is not a single object or symbol, but an array of signs and symbols placed at odds with each other, made to wage a type of war we aren’t told how to engage with. We were told that play would desensitise, depoliticise and disconnect us, and now games are presented by the museum as the latest historical and contemporary cultural artefacts. So what happened? [Introduction]
- Publication type
- Essay
- Research centre
- Swinburne University of Technology. Faculty of Life and Social Sciences
- Source
- RealTime, No. 84 (Apr-May 2008), p. 29
- Publication year
- 2008
- Keyword(s)
- ACMI; Australian Centre for the Moving Image; Cultural artefacts; Exhibitions; Game theory; Games; History; Interactive art; Melbourne; Multimedia art; Play; Review; Videogames
- Publisher
- Open City
- ISSN
- 1321-4799
- Publisher URL
- http://www.realtimearts.net/article/issue84/8950
- Copyright
- Copyright © 2008 Christian McCrea. Published version of this paper reproduced with the kind permission of the publisher.
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