Capturing Xbox system link traffic while playing Halo

Author(s)

Pozzobon, Mark

Available versions

Abstract

This preliminary investigation of Xbox in-game network traffic aims to report upon the inter-packet arrival times, packet size distributions, packet per second rates and console data rates used by the game Halo and Microsoft's System Link networking interface. In doing so, a better understanding of Xbox networking traffic characteristics will be ascertained, that will aid further analysis into the possibilities of online Xbox games and their sensitivity to the effects of packet loss and delay.

Publication year

2002

Publication type

Technical report

Copyright

Copyright © 2002 Mark Pozzobon.

Details