von Baggo, Karola;
There are rising expectations from educational bodies, governments, and parents, for teachers to integrate emerging technology into their everyday teaching. Introducing new technology is not always an easy task for the school, the teacher or the students. The aim of this paper is to present our initial work in developing a system to integrate an emerging technology, the humanoid robot, into learning environments in a manner that encourages the learners to engage with and reflect on the learning activity. This paper describes our attempt to develop a classroom activity using the humanoid NAO robot to help students learn a second language. We found that although individual functions were theoretically supported by the software and hardware, we felt that the programming requirements and problems with the reliability of the technology meant this type of technology is likely to be beyond what could be reasonably expected from people without good technical or programming skills.
Proceedings of the International Conferences on Interfaces and Human Computer Interaction 2016; Game and Entertainment Technologies 2016; and Computer Graphics, Visualization, Computer Vision and Image Processing 2016, Madeira, Portugal, 1-4 July 2016 / Katherine Blashki, Yingcai Xiao (eds.), pp. 45-52
Copyright © IADIS Press 2016.